1 bonus bMdef,2; autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect(EF_ENHANCE, AREA, playerattached()); }";
Powered by FluxCP and Hercules. — Version 2.0.0 @
Page generated in 0.06588 second(s). Number of queries executed: 13.